TTS
Junior Tech
Aspiring to create an inclusive culture of confident and innovative technology users!
Aspiring to create an inclusive culture of confident and innovative technology users!
All apps/ websites we use for teaching and learning in school are vetted for security and used for purpose. We refer to ‘screen use’ and consider carefully whether these digital resources are used to enhance learning. We start with our learning objectives then use the SAMR model to help guide us if technology will help children learn:
S- Substitution. Does the technology replicate what we do already? For example, doing a worksheet online. We try not to do too much of this type of digital use, however sometimes it does fit the purpose if a child finds handwriting tricky and work is quicker to edit.
A- Augmentation. Does the technology add new features to improve the task? For example, online quizzes that give real time feedback and help build on learning, using a voice over/ screen record tool to demonstrate thinking. These activities can be done non-digitally but using these tools enhances the learning.
M- Modification. Does the technology redesign the task? For example, using GarageBand to create a podcast or some music, using iMovie to record a newsreel. Using technology allows children to apply their learning creatively.
R- Redefinition. Does the technology make a significant change so that tasks cannot be done without it? For example, using an AR app to see a model of the heart working, coding robots to show a WW2 mission. Technology amplifies these tasks.
Different digital tools can help learning in the following ways:
improve understanding
with retrieval and practice
give faster feedback
allow children to explain thinking in different ways
use accessibility features
create different ways to apply their learning
make hard ideas easier to picture by using simulations and AR
For lots of parent advise posters like these on many topics around Technology click here